iPhone Videos - Brushes

Mad about Modo

We all know that Maya is a program of amazing depth for 3d, but lately it's been dragging me down; lots of crashes and unpredicability, especiallly when using it on a Mac laptop, had me on a quest for a better option. I decided to dig back into Modo, which I had tried a while back, to see whether it could work for my needs, which most of the time is modeling and rendering, very little animation. The good vibe I have had with the Foundry's Mischief made me optimistic about what Modo could achieve. 

To run it through its paces on the modelling side, I picked up and starting modifying assets  that I have for a book project that i keep coming back to. The interface is a little daunting, but so far the model or item selections and modifications are pretty powerful, though sometimes my external files need more tweaking than I would like. As I build more content in Modo in the future, I am sure this will become much more manageable. 

The other big need for me is on the rendering side. Mental Ray in Maya produces excellent results, but often I need to see what the elements within the render look like right now, or make changes very quickly, which aren't features that Maya is very strong at, at least not on my system. I am still getting used to the toolset within Modo, but so far I am pretty pleased with the way that the render look overall; I will need to work on how to cut down the time. The render below took 14 minutes on my MacBook Pro with 8GB or RAM, and then took another 10 minutes to edit in Photoshop to make the image. 



Mischief for Mac Desktop

Mischief is an app that I have been playing with lately; it's a very fast and
inexpensive drawingapplication that has an infinite canvas and is neither
vector or raster, but a hybrid. I have been using it for making annotations
on edits while working on UX and modeling concepts.
I've also started to use it on concepting; it's taking me some time to
appreciate its simplicity, mainly due to my reliance on Photoshop...
which is such a swiss army knife that you can get distracted or slowed
down by its features. 
Arguably you can use other apps for a similar purpose, but on a Cintiq,
 t’s very fluid for drawing; my hands seldom leave the screen/keys.
I have just started to experiment with using it for more robust drawing. 
I came across this excellent video of illustrator Ryan Dening on Mischief
which makes it pretty clear that it's not a shortcut to talent, but a way
to keep from getting bogged down in deep software. Mischief is fairly
simple, clean, and elegant. 



My Touchboard landed in DC

All, right, minds out of the gutter, folks- I mean that the fascinating Kickstarter project that I backed a while ago finally shipped my k it, and it arrived a few days ago. I didn't go for one with a project pre-built; rather, I have a few ideas for how I can use the interactive paint. Yes, I said interactive paint. So far, I am still putting together my scribbles, but the Arduino board works fine, and I went through the tutorials on-board.


3d App Icon Template

Warming up a Maya scene at this stage, as I know I need to make some redesigns for iOS8...and that shape is still underway, so I have a placeholder for now to get the lighting down for a 3d template for future icons.

My aim is to build a setup with 3 lights and 3 cameras, where the front camera will be the actual app icon. 

While I realize that the trend has been for icons to become flatter, build them in 3d gives them a throwback

feel that I can't help digging...

The most recent update modifies the format to represent the cleaner rounded edges of iOS8, with a less 3d 

perspective to represesent the 'app state' of an icon. 


GIFs for retouched images and wireframes

working on a very simple test of retouched images in a GIF format for presentations. It needs a transition back state...but it made me think that I may have some other uses for GIFs in my portfolio: