Google Blocks democratizing VR creation
Saturday, July 22, 2017 at 11:54PM
Matthew Seydel Connors in Google Blocks, modeling, virtual reality

Nov 5th, 'Cross Platform Blues'

Oct 25th, 'Blocksoween' model kit for Google VR

Google Blocks for the Oculus Touch has captured my imagination in a way that no other content-creation tool has in Virtual Reality thus far, in large part due to the fact that nearly anyone can make 3d content in seconds. The robot above is one of a handful of creations that I have made over the last few weeks since Google Blocks was released. While the 3d technician in me wished that the tools in the app were more robust, that detail would come at the cost of complexity, and the low bar to entry is the most appealling part of this app. That makes the UX designer part of me smile, though the interface and use of tool are still a little rough, even compared to other Google VR tools like TiltBrush.

There's only  a certain level of complexity that's possible; even the scale has a upper and lower limit, but I've already found that elements that you've made and saved as a file can be imported as groups. The app is a little finicky about how those groups can be edited; you can change colors and parts of polygons, but you cannot edit the groups or delete elements of a group. 

Article originally appeared on Connors Digital (http://www.connorsdigital.com/).
See website for complete article licensing information.