Mischief for Mac Desktop
Thursday, June 11, 2015 at 9:12PM 


App,
Drawing,
Mischief,
Software,
digital art in
Digital Art,
Presentations,
UX
Thursday, June 11, 2015 at 9:12PM 


App,
Drawing,
Mischief,
Software,
digital art in
Digital Art,
Presentations,
UX
Tuesday, October 7, 2014 at 12:06PM All, right, minds out of the gutter, folks- I mean that the fascinating Kickstarter project that I backed a while ago finally shipped my k it, and it arrived a few days ago. I didn't go for one with a project pre-built; rather, I have a few ideas for how I can use the interactive paint. Yes, I said interactive paint. So far, I am still putting together my scribbles, but the Arduino board works fine, and I went through the tutorials on-board.
Tuesday, September 23, 2014 at 10:27PM Warming up a Maya scene at this stage, as I know I need to make some redesigns for iOS8...and that shape is still underway, so I have a placeholder for now to get the lighting down for a 3d template for future icons. 
My aim is to build a setup with 3 lights and 3 cameras, where the front camera will be the actual app icon.
While I realize that the trend has been for icons to become flatter, build them in 3d gives them a throwback
feel that I can't help digging...

The most recent update modifies the format to represent the cleaner rounded edges of iOS8, with a less 3d
perspective to represesent the 'app state' of an icon.

app icon in
3d modeling,
Digital Art,
UI
Monday, September 15, 2014 at 1:04PM 
working on a very simple test of retouched images in a GIF format for presentations. It needs a transition back state...but it made me think that I may have some other uses for GIFs in my portfolio:
retouching in
retouching
Tuesday, September 9, 2014 at 11:12PM Though the rest of the world is going crazy over whatever Apple may be saying on the keynote tonight, I am knee-deep in learning a new piece of 3d software, Modo. I was really on the fence when the Foundry purchased Modo, as I felt like 3d software keeps getting gobbled up by huge companies, but I was pretty impressed with what I had seen out of Modo, and the 801 updates looked very strong...especially in modeling and rendering. It's been a few years since I learned a new 3d package, and it was time- I find it to be a great way to evaluate your own status quo in terms of working methods, and to see whether you can make your life a little easier. Modo feels uncannily familiar, enough like Maya that I can navigate around, but a bit easier to get up and running. It seems like 3d beginners will have a much easier time with Modo.


3d in
3d modeling